Update - Worker Changes and Hero Voices
Worker Changes
Workers have been updated to give more meaning to the player's choices. New workers can be purchased by the player, but workers will no longer be able to freely switch between jobs. More details below.
Worker Homes
Worker Homes are a new type of building that can be built for free. Up to 2 workers can live in each Worker Home, providing them a safe place to rest. More importantly, the Worker Homes provide Peasants the ability to take on an available job (Builder, Tax Collector, Mana Miner, or Trader).
Unlike other buildings, Worker Homes can also be auto placed. This option can be toggled on and off, so you can design your Kingdom exactly how you want it or allow some randomness. Any Worker Homes placed in undesirable locations can always be destroyed and rebuilt elsewhere.
Worker Slots
Worker Slots represent the amount of workers your Kingdom can sustain for each job type (Builder, Tax Collector, Mana Miner, and Trader). More Worker Slots will be obtained anytime you upgrade your Main Keep, but you can also purchase more slots. Each Worker Slot you purchase will increase the price of the next one, even if it's for a different job type, so choose carefully!
Peasants
What's a Kingdom without some Peasants? Peasants will live in your Main Keep until there is a Worker Home available for them to move into. Once they have a home and have had a bit of time to settle in, a Peasant will upgrade to a Worker, assuming there is an available job. All of this happens passively, so there is no need to micromanage the Peasants.
While Peasants are waiting for a job, they may occasionally wander around and spend their (not so hard earned) gold to buy items from nearby buildings. These purchased items don't provide the Peasant any benefits, except to make them happy, but the gold they spend will contribute a small part to your Kingdom's wealth.
A peasant and his home.
Hero Voices
Heroes are now voiced and will say a line when they are clicked on. There are currently over 80 unique lines of dialogue (not counting the different voices as different lines). Some lines can be said by any hero and some are specific to certain classes.
Workers and Guards are not voiced yet, but this will be added in a future update.
Other Changes
A significant number of small changes have been made, most not worth mentioning, but here are some of the bigger ones.
- Temporary global buffs that affect the entire Kingdom can now be seen at the top right of the screen. These are mostly buffs that come from spells, but there are also some other sources.
- The Research, Building Blueprint, and Settlement menus have been combined into a single menu, so you can toggle between them within the same menu. They also now have hotkeys to open them. R for Research, B for Building Blueprints, and T for Settlements.
- Several balancing changes. Most notably: enemies now drop much more gold for Heroes.
- Several smaller UI changes. The Hero List now more clearly shows which guilds are in a dungeon or on a guild quest. It's also much easier to tell which Hero is selected.
- Some small performance improvements.
- Fixed several bugs, including a critical one that would cause most or all characters in the map to stop doing anything.
Files
Get Heroes of Orn: Darkness Demo
Heroes of Orn: Darkness Demo
A base building fantasy RTS with a twist: your heroes make their own decisions.
Status | In development |
Author | BM Studios |
Genre | Strategy |
Tags | base-building-rts, Fantasy, kingdom-simulator |
Languages | English |
More posts
- Update - Incursion Events, Mission Rework, Visual Improvements, and More!Aug 13, 2024
- Update - Difficulty Options, Settlements, and MoreJul 20, 2023
- Demo now available on SteamMay 09, 2023
- Research UpdateMay 06, 2023
Comments
Log in with itch.io to leave a comment.
Interesting updates, will need to try the new demo!